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Projects
Here are some of the projects I have worked on:
Visibility Cuts
A Precomputed Radiance Transfer method for environment and indirect lighting using a binary tree structure. Resulted in a paper for Pacific Graphics 2007.
Developed at the University of Massachusetts, spring 2007
Colroy
An image search engine based on color, with a stand-alone server that runs fast and produces impressive results.
Developed at the University of Massachusetts, fall 2006
Terrain Generation and Rendering
A GPU-based real time generator and renderer for terrains with landscape re-generation and dynamic sky and sunlight.
Developed at Linkoping University, fall 2007
Ray Tracer
My very own ray tracer that produces realistic renderings using optical properties of light paths and an octree structure for speed-up.
Developed at the University of Massachusetts, spring 2007
Rigid Body Simulation
A simple framework for rigid body simulation, making it possible to connect several rigid bodies to each other and watch the model move around in a scene.
Developed at Linkoping University, fall 2005
View Dependent Texture Mapping
An application of Image Based Rendering, creating the feel of a 3D environment by using a set of photographs instead of a complex polygon model.
Developed at Linkoping University, spring 2006
Jump 'n' Bump 3D
A multi-player game where cel-shaded 3D-bunnies attach each other in levels which easily can be created in autodesk 3dsmax.
Developed at Linkoping University, spring 2005
The Savannah
An application of artificial intelligence using agents and logical schemes. This project simulates the behaviour of lions and antiloops, treating the animals as independent agents with special skills.
Developed at Linkoping University, spring 2006
Elephant Run
A computer game developed in DirectX with a lot of focus on the mechanics that makes games fun and exciting.
Developed at Linkoping University, spring 2006
©
Oskar Akerlund
2003-2010